The market for paid iOS apps isn’t dead
The market for paid iOS apps isn’t dead | Marco.org
The market for paid apps, and the sum of all compromises | iMore.com
Lodsys がアップルに反論:アプリ開発者はあくまで売り上げの一部をライセンス料として払え
Apple’s License Claim Disputed | Lodsys, LLC
We stand firm and restate our previous position that it is the 3rd party Developers that are responsible for the infringement of Lodsys’ patents and they are responsible for securing the rights for their applications. Developers relying on Apple’s letter do so to their own detriment and are strongly urged to review Apple’s own developer agreements to determine the true extent of Apple’s responsibilities to them.
「われわれは以前、Lodsysの特許を侵害しているのはサードパーティーの開発者たちであり、彼らは自らのアプリケーションの権利を確保する責任があるという立場を示したが、今でもその考えは変わっていない。Appleの書簡を頼りにしている開発者も損害を被ることになる。そうした開発者には、Apple自身の開発者契約を精査して、Appleの開発者に対する責任の範囲が実際にどの程度なのか確かめることを強く求める」[CNET Japan 訳]
Lodsys sues 7 app developers in Eastern Texas, disagrees with Apple; Android also targeted | FOSS Patents
For the app developers who have been sued, this is now a very critical situation. As I explained in my Lodsys FAQ, patent litigation in the United States is extremely costly. The most important thing for those app developers is to clarify with Apple — and to the extent that Android apps are involved, with Google — whether they will be held harmless and receive blanket coverage including possible damage awards.
In this section of my Lodsys FAQ I already explained that in my view Lodsys had a Plan A and a Plan B from the outset: preferably Lodsys would like Apple and (with respect to Android) Google to pay up to address the problem, but failing that, Lodsys was (as no one can doubt today) fully prepared to take action against little app developers.
Lodsys Responds to Apple, Files Lawsuits Against App Developers, Promises $1000 If Wrong | Mac Rumors
Lodsys、アプリ内課金の特許侵害を改めて主張–アップルに反論 | CNET Japan
パテント・トロールに腰を上げたアップル | maclalala2
iPad マガジンの売り上げが落ち込んでいる?

iPad magazine sales low, on decline, figures show | Electronista
Memo Pad: iPad Magazine Sales Drop | WWD.com
What those low iPad magazine sales numbers really mean | The Next Web Media
Why iPad Magazine Sales Are Not As Bad As They Seem | Mashable
デベロッパにジョブズから突如電話が・・・

[Phone Call from Steve Jobs – Paul Sakuma]
Steve Jobs氏が開発者に直接電話をしてアプリが非承認になった理由を説明 | apptoi
Steve Jobs calls frustrated developer after Apple rejects iPad app | AppleInsider
Seattle iPad developer gets a call from Steve Jobs | Seattle Times Newspaper
A zombie keyboard, an app-store rejection, a call from Steve Jobs and the Economy-for-iPad app | Cascade Software Corporation
MUJI Calendar — 無印良品の iPad アプリ

無印良品のiPadアプリ、MUJI Calendar をリリースいたしました | fladdict
〈深津貴之氏サイトのビデオも必見〉
無印良品から突如リリースされたiPad Appシリーズより、MUJI Calendarをやらせていただきました。
半年ぐらいの長丁場でしたが、大分いい感じのものになったかと。 個人の新作アプリがしばらく沈黙ぎみだったのは、ずっとこれやってたからです。
MUJI Apps for iPad / iPhone | MUJI
MUJI’s scheduler for iPad is so instinctive and smooth to use that it becomes part of your life before you realize it.
Pinch-in and pinch-out gestures take you to the pages you want. Even a packed schedule is easy to see.
Muji iPhone and iPad apps | kottke.org
The Japanese no-brand retailer Muji is taking an interesting approach to their iPhone and iPad apps. Instead of just having a product catalog/store app (although they have that too), they’re also offering apps that are very much like the products they offer in their real-world stores. There’s a simple calendaring app that syncs with Google Calendar, a notebook app for sketching and note-taking, and an app called Muji to Go that combines a bunch of different functions that travellers might need (weather, currency exchange, power socket guide).
Muji Apps | Daring Fireball
〈ミニマリストデザインと John Gruber〉
iPad and iPhone apps from Muji, the minimalist Japanese design retailer. As Kottke writes, the apps really feel like the products Muji sells in their stores.
アプリケーションがアプリになるとき

ビッグブラザー化するアップル、プログラムの死 | ギズモード・ジャパン
Big Brother Apple and the Death of the Program | Gizmodo
これまではコンピュータで動かすものと言えば「アプリケーション」、「プログラム」でしたが、アップルはちょっとずつではあるけれど、それをぜーんぶ「app(英語ではアップ、日本ではアプリ)」という言葉に置き変えてきています。
「app」という呼び名はかわゆくてシンプルで面白く、威圧感ゼロですが、これにはプログラムを小さく見せる作用があるんですね。使い捨て、みたいな。一方、もっと長くて読みづらい「アプリケーション」という言葉には、ある種、重みと独自性が感じられます、少なくとも言葉から受ける印象では。
「Final Cut Pro」と「InDesign」もただのappなの? 衝動買いして評価の星つけたら忘却の彼方なapp? そんなことないんですけど、こうしてサードパーティーのプログラムアプリをどれもこれも一緒くたに「app」と呼び捨てにすると、アプリケーションの箔はガクンと落ち、アップルの偉大なるプラットフォームの庇護の下、ぶるぶる縮こまってるコンテンツのちっちゃな欠片みたいなイメージに落ちぶれてしまうんです。
サードパーティ開発ツールを認めたアップル
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Statement by Apple on App Store Review Guidelines | Apple
We are continually trying to make the App Store even better. We have listened to our developers and taken much of their feedback to heart. Based on their input, today we are making some important changes to our iOS Developer Program license in sections 3.3.1, 3.3.2 and 3.3.9 to relax some restrictions we put in place earlier this year.
In particular, we are relaxing all restrictions on the development tools used to create iOS apps, as long as the resulting apps do not download any code. This should give developers the flexibility they want, while preserving the security we need.
In addition, for the first time we are publishing the App Store Review Guidelines to help developers understand how we review submitted apps. We hope it will make us more transparent and help our developers create even more successful apps for the App Store.
Apple backpedaling on some iOS development restrictions, will allow third party tools | Engadget
Woah, who saw this coming? Apple has changed its sup-controversial stance on third party developer tools for iOS apps, now allowing any and all comers (which would obviously include Adobe Flash CS5), “as long as the resulting apps do not download any code.”
Android Market では無料アプリが多いわけ

The mobile app divide: Free rules on Android, paid rules on iPhone | Royal Pingdom
〈カネにならない、有料アプリが売れない、ホビイストが多い、カルチャーの違い〉



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